Holmes Card Workshop – UI Refinements

Feeling rather pleased with this today. I’ve been doing some UI refinements, most of which has needed work in the background which haven’t really had much front-facing action. However, the screen shot shows what’s been achieved.

Most importantly (for me), the selections for the various card settings has been moved from sheets that appear to a carousel kind of selection at the bottom of the window. It’s now a case of scrolling and clicking, and the result is shown instantly. Importantly, for me, is that the filters selection uses the image the user is working on, rather than a dummy image. This also reflects the zoom setting as well. In fact, any of the image control options will also feed into these filters, so the user always sees a quick view of what the main image will look like. I’m rather pleased I managed to do this. Again, I’m thinking “this will be really hard to do” and surprising myself that, in most cases I just need make a small adjustment to existing code.

I’ve also been playing the Core Image filters to make more effects. Not too sure if I like the results yet, but I’m sure I can refine them.

Still not even thought about the “save this as a document” option yet – but I do feel that needs to happen. I’ll need to hit Google a lot of that, I think.

Holmes Card Workshop – New UI

I bit the bullet. After some thought, I decided that it was better to present the options in a pane below the card preview, rather than have the slide over and back. The reduces the number of mouse clicks from three to one to see the result of the chosen option. This brings it into line with the controls to the right which are as instant as I can make them. A much better experience, I believe.

Next – clean up the presentation of the thumbnails (they all have to occupy the same vertical space now), remove some buttons and look at what happens when the window is resized (which isn’t great at the moment).

Continuing with Holmes Card Workshop

Things have moved on a bit since the last post on this subject. The first thing that is noticeable is that it looks much more like a proper application. The tools to the right are lined up better, and when the window is resized, the window’s contents don”t completely fall apart!

Continue reading Continuing with Holmes Card Workshop

Metric Time on an Apple Watch

I have a small fascination with Metric Time. The continuance of the French project to measure the world in sensible, easy to understand units. Like the Metre, the Litre and other metric units, Metric time divides the day up into easy to comprehend units. So, you get 10 hours in a day (instead of the normal 24), and each hour is divided into 100 minutes, and each minute divided into 100 seconds.

Continue reading Metric Time on an Apple Watch

Stereo Camera UI

After my last post, I’ve been looking at a number of GUI tools that I can use to create a control system in Python. I finally settled on WXGlade, simply because it’s pretty much as close to what I am familiar with as I can get.

I say “as familiar with” because the way it works seems to be much the same way that web sites were once constructed – by using tables to handle the layout. This seems to be the way of things with this kind thing in the world of Python, and it seems to be that it works this way because that’s how people choose to work. So no dragging elements around like you would, say, in Xcode on a Mac when creating a UI for a phone or desktop machine. Continue reading Stereo Camera UI